We believe that museums are for everyone and the visitor or user matters as much as the museum collection. Digital media has allowed museums to further expand the possibilities for interpretation and advance the public understanding of a museum’s collection. It should, however, never diminish the experience of looking and being present. We strive to stay on the forefront of both technology advances as well as museum education theory. We hope to create experiences that are surprising, enriching, and personal.
- Interviewed curator Xiaoyu Weng and assisted in writing the audio tour for One Hand Clapping, exhibited at the Guggenheim Museum
- Conducted interviews and research, collaborated with producers, curators and historians to write the audio tour for Andrew Wyeth: In Retrospect, exhibited at Seattle Art Museum and Brandywine River Museum of Art
- Assisted with production of seven interactives and a mobile app for the American Revolution Museum at Yorktown. A few project highlights include a Personal Stories of the Revolution interactive; the Battle Game interactive which lets visitors reenact historical battles; the U.S Constitution and Bill of Rights interactive which showcases the documents’ lasting legacy through stylized comic book scenarios; and a mobile app that lets visitors tour the gallery from the perspective of someone from the time period.
- Assisted with the development of a dynamic new mobile interpretation system – available on in-house Ipad minis and visitors’ personal devices – for the collections, exhibitions, history, and campus for the Clark Art Institute (Williamstown, MA). This project included research, writing, editing, and production of interpretative content for multiple audiences.